Ghost Ship slot by Realtime Gaming (RTG)
One of the titles on the operator's “full lobby” shelf.
What it plays like
- Ghost Wild
- Free Games
- Ship Bonus
Specification of Ghost Ship
| Reels and lines | 5 reels, 3 rows and 25 paylines |
|---|---|
| RTP | 95.5% |
| Volatility | Medium |
| Max win | 5,000× the line bet |
| Released | 2011 |
| Studio | Realtime Gaming (RTG) |
Ghost Ship RTP and volatility
The RTP of Ghost Ship is 95.5%, and the volatility is rated Medium. The operator can run the game on a different setting, so treat the figure as the published one rather than a promise about a particular casino.
Specifications describe the Realtime Gaming (RTG) title; the setting an individual operator runs may differ.
Play it nowGhost Ship paytable
| Symbol | 5 | 4 | 3 |
|---|---|---|---|
| Purple eye | 200× | 38× | 11× |
| Red eye | 88× | 17× | 3.5× |
| Chalice | 52× | 11× | 3× |
| Hourglass | 33× | 8.5× | 2× |
| A | 14× | 3× | 1× |
| K | 12× | 2.5× | 1× |
| Q | 9× | 2× | 1× |
| J | 8× | 1.5× | 1× |
How to Play Ghost Ship: What to Do First
There is little to learn about how to play Ghost Ship beyond the stake, and it is the only thing that has to be set before the first spin. What the Ghost Ship paytable promises is stated against that number and not in cash.
A win in Ghost Ship is a run of matching symbols on one of its 25 lines, counted from the leftmost reel rightwards; a combination that starts anywhere else does not pay. Only the highest win on each line is paid, so two hits on the same line do not add up.
The full table of payouts sits in the Ghost Ship menu, and it is worth opening before the first round rather than after a result that looks wrong: it lists every symbol, the entry for Ghost Wild, and the conditions each one needs.
The Maths Behind the Ghost Captain
Mechanically Ghost Ship is 5 reels, 3 rows and 25 paylines, which puts it right at the RTG norm. The ghost captain is the top symbol, the ship sits under it, and the card ranks below those are what most Ghost Ship spins return.
Wild duty falls to Ghost Wild: the ghost substitutes for everything and doubles the line. The Ghost Ship ceiling is 5,000× the line bet, which is a feature number, not a base-game one.
Everything else on the grid is ordinary; Free Games is not: up to twenty spins with the ship wild in play. Practically, that means a session on Ghost Ship divides into two very different modes, and judging the game on the base spins alone gives you half the picture.
Bonus Rounds in Ghost Ship
The feature set on Ghost Ship runs to three rounds, and it repays reading the paytable once before you spin.
Ghost Wild. The paytable entry reads: the ghost substitutes for everything and doubles the line. Everything else Ghost Ship does on the base grid is a preamble to Ghost Wild.
Free Games — up to twenty spins with the ship wild in play. Free Games is the part of Ghost Ship most worth having a balance left for.
Ship Bonus: pick a hold for a payout. Ship Bonus is the part of Ghost Ship most worth having a balance left for.
Taken together the set is what separates Ghost Ship from the rest of its shelf. The base grid is common enough across the catalogue; Ghost Wild is not, and it is the reason the game has its own page here.
Bet Size, Volatility and the Top End
A spin on Ghost Ship costs the line bet multiplied by 25 lines. Halving the line bet halves the Ghost Ship spin and every number in its paytable at the same time — the two move together. The maximum of Ghost Ship is quoted as a multiple for exactly this reason (5,000× the line bet): it scales with your stake instead of being a fixed sum, so it means the same thing at any bet size.
Treat Ghost Ship as a medium-volatility game — it pays often enough to keep a session moving and hard enough now and then to be worth the wait. Be careful with any RTP figure you find for Ghost Ship elsewhere. RTG sets the return per operator, not per game, so Ghost Ship runs differently from one casino to the next. The only figure worth trusting for Ghost Ship is the one printed in its own paytable.
There is no reason to ladder the stake on Ghost Ship: each spin stands alone, and its paytable scales linearly with whatever you set. Ghost Ship lets autoplay run until Ghost Wild lands, which is the sensible configuration — there is nothing on its base grid worth watching spin by spin.
Session Advice for the Spectral Galleon
Size the stake on Ghost Ship so the balance covers a few hundred spins — that is roughly the window in which the game shows you what it does. A limit set before Ghost Ship loads is worth more than one set at the end of a losing run; the tools for it are in your account.
Ghost Ship counts at the full 100% towards wagering, as every slot in our lobby does, and the conditions live on the bonus page. Ghost Wild is what Ghost Ship is built around, and it shows itself in play rather than in a table — a few rounds say more than the specification above.
Resist the urge to raise the stake because Ghost Wild has not landed for a while: on Ghost Ship it is no closer than it was, and the wait has just become more expensive. If Ghost Ship stops being comfortable, the responsible gaming page lists the limits, the cooling-off options and the outside organisations we work with.
Where Ghost Ship Sits in Our Lobby
In short: Ghost Ship is for a game that pays often enough to stay interesting without flattening out. It sits in our lobby alongside Sunken Treasures, which shares the family of mechanics and differs in pace.
Put Ghost Ship beside Sunken Treasures and the shared parts fall away quickly. Start with Ghost Ship if you want a game that keeps showing you something. Full specifications for Ghost Ship — the 5 reels, 3 rows and 25 paylines, volatility, the top end (5,000× the line bet), the feature list and the release year — are in the table at the top of this page.
Questions about Ghost Ship
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18+. Gambling has a negative expected value — play with money you can lose, and set your limits in the cashier first. More on responsible play.
Responsible play
Gambling is entertainment with a negative expected value, not income. Deposit only what you can afford to lose, set limits in the cashier before you play, and stop when the session stops being fun. Nobody under 18 may play.
Licence, funds and fake copies
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